Jacquelinne Marcano

UE4 Dev - Unity Dev - MC Plugins Dev


One Thousand Paper Cuts Trailer


I started my game development career in 2016, and have since I've worked on multiple small projects, either from self-interest, or contract work. Through several years, I've practiced and studied my skillset in C++, Javascript, Unreal Engine Development workflows, Blender, SQL, Server Management, and much more.

Currently, I work as a freelance developer, looking for an opportunity to work in the Video Game industry. I help volunteer for the PRGDA, a Non-Profit company in Puerto Rico that focuses on bringing developers the tools, and resources needed to develop Video games in Puerto Rico. Aside from this, I study development for fullstack web dev, and ocassionally other game engines.

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